Strength SMP S5

by Doomwen

The best Strength SMP Remake

1.21.11 26.1 26.2+
Lifetime access$9.99
USD

Product rating

4.09 ratings

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umm a internal error★★ · Demon

when i installed it it said internal error and is the right version and stuff why is it doing this

Nice plugin few bugs★★★★ · Kyz0

Plugin is very good, although trident and fist ultimate isnt working at all so if that can be fixed, besides the bugs its a very good plugin.

Goated Plugin★★★★★ · thesilverarrow

Really good recreation of Strength S5 even adds 2 more weapons. If I'm being honest. This is better than the actual strength s5 plugin.

review★★★★ · Docfr

I really like the plugin and all the visuals are good, except for the trident and fist visuals don't really show with the texture packs, it just shows purple and black blocks. Also, an important aspect you should add is probably a reroll book just for people to be able to reroll with a book they can craft.

Product description

Supported Versions: 1.21.11+ Paper Dependency: BetterModel (Auto downloads) Try it on p-eu-ge-06.foliumhosting.net:25479 Texture Pack:

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Weapons

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Actionbar:

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Commands:

OP Commands/weapons (change your weapon)/strength set/strength set_weapon/charge/strength settings
Player Commands/weapons (view all the weapons)/ability1/guide/withdraw/trust
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# ==============================
#  General
# ==============================
strength_system: true
trustSystem: true
banStrengthPotions: true
show_duration_in_actionbar: true
worldguard_support: false # true = passives and ultimates are disabled in regions with the 'strength-abilities' flag set to deny (needs WorldGuard)
nimlot: false
mace_cooldown: 30

# add a # before the - to disable this weapon, do NOT rename any of these
enabled_weapons:
  - sword
  - axe
  - trident
  - bow
  - crossbow
  - shield
  - mace
  - spear
  - armor
  - windcharge
  - cobweb
  - fist


# ==============================
#  Strength
# ==============================
max_strength: 5 # Maximum
def_strength: 0 # Default
min_strength: -3 # Minimum
natural_cause_lose_strength: true
strength_to_activate_ability: 5
strength_to_have_passives: 3
time_for_losing_ready: 30
require_holding_to_activate: false # false = the ult can be activated without holding the weapon
require_shift_to_activate: false # false = press offhand (swap) to activate, true = you must sneak while pressing offhand

# ==============================
#  Weapons
#  hits_required = hits needed to trigger, 0 = no charge needed
# ==============================
weapons:

  sword:
    icon: "§x§B§F§4§5§3§E\uD83D\uDDE1§l"
    passive:
      require_holding_for_passives: true
      hits_required: 3
    ult:
      hits_required: 5
      cooldown: 60
      duration: 15
      multiplier: 1.5

  axe:
    icon: "§x§8§3§7§5§8§1\uD83E\uDE93§l"
    passive:
      require_holding_for_passives: true
      hits_required: 5
      stun_duration: 1
    ult:
      ability: smash # which ultimate to use: smash, increased_damage, or charge
      hits_required: 7
      cooldown: 60
      nerf_damage: 3 # the higher the number the weaker the axe ultimate becomes, 1 for most damage 5 for least damage
      radius: 5
      damage: 4
      stun_shield_duration: 5

      duration: 5 # only for increased damage and charge ults
      damage_multiplier: 2 # only for increased_damage ult

  trident:
    icon: "§x§0§0§F§5§F§F\uD83D\uDD31§l"
    passive:
      require_holding_for_passives: true
      increased_damage: 0

    ult:
      ability: wave # which ultimate to use: wave, ride, or lightning
      hits_required: 12
      cooldown: 60

      radius: 5
      raise_strength: 2
      damage: 6
      ride_duration: 5 # seconds, only used by the ride ability
      lightning_duration: 10 # only used by the lightning ability
      lightning_damage: 2 # true damage per hit, only used by the lightning ability

  bow:
    icon: "§x§5§F§4§4§3§1\uD83C\uDFF9§l"
    passive:
      require_holding_for_passives: true
      hits_required: 5
    ult:
      hits_required: 10
      cooldown: 60
      beam_damage: 4 # True Damage, if above or equal 12 it will be normal damage
      beam_range: 20
      beams_amount: 3
      beam_speed: 25 # in ticks, the delay between each beam
      first_beam_delay: 20
      rotation_speed: 5

  crossbow:
    icon: "§6➶§l"
    passive:
      require_holding_for_passives: false
      ignite_chances: 30 # percentage
      extra_damage: 5
    ult:
      hits_required: 5
      cooldown: 60
      duration: 5
      damage: 5 # normal damage not true damage
      shoot_interval: 5 # in ticks, 20 ticks = 1 second
      pierce: false

  shield:
    icon: "§7\uD83D\uDEE1§l"
    passive:
      require_holding_for_passives: false
      hits_required: 0
      resistance_duration: 5
      resistance_amplifier: 0
    ult:
      hits_required: 0
      cooldown: 60
      duration: 15
      kb: -1

  mace:
    icon: "sprite:item/mace:#555555"
    passive:
      require_holding_for_passives: false
      cooldown_reduction: 2 # mace_cooldown / cooldown_reduction
    ult:
      ability: smash # which ultimate to use: smash or wind_burst
      hits_required: 3
      cooldown: 60
      duration: 10 # seconds wind_burst lasts
      damage: 10
      radius: 3

  spear:
    icon: "sprite:item/netherite_spear:#b88359"
    passive:
      require_holding_for_passives: true
      hits_required: 3
      increased_damage: 2
    ult:
      hits_required: 5
      dash_strength: 2
      cooldown: 60

  armor:
    icon: "sprite:item/netherite_chestplate:#AAAAAA"
    passive:
      require_holding_for_passives: false
      hits_required: 0
    ult:
      hits_required: 0
      cooldown: 60
      duration: 20

  windcharge:
    icon: "§f☁§l"
    passive:
      require_holding_for_passives: false
      cooldown: 10
      damage: 6
    ult:
      hits_required: 5
      cooldown: 60
      duration: 2 # charge duration
      damage: 12

  cobweb:
    icon: "§f\uD83D\uDD78§l"
    passive:
      require_holding_for_passives: false
      hits_required: 3
    ult:
      hits_required: 5
      cooldown: 60
      duration: 4

  fist:
    icon: "§c\u270A§l"
    passive:
      require_holding_for_passives: true
      damage: 10
    ult:
      hits_required: 5
      cooldown: 60
      damage: 2
      final_hit_damage: 4
      radius: 3

# ==============================
#  Recipes
# ==============================
recipes:
  strength:
    shape:
      - "EIE"
      - "INI"
      - "EIE"
    ingredients:
      E: ENCHANTED_GOLDEN_APPLE
      I: NETHERITE_INGOT
      N: NETHER_STAR

  reroll:
    shape:
      - "IGI"
      - "GDG"
      - "IGI"
    ingredients:
      D: DIAMOND_BLOCK
      I: IRON_BLOCK
      G: GOLD_BLOCK