when i installed it it said internal error and is the right version and stuff why is it doing this

Product description
Supported Versions: 1.21.11+ Paper Dependency: BetterModel (Auto downloads) Try it on p-eu-ge-06.foliumhosting.net:25479 Texture Pack:
Weapons

Actionbar:

Commands:
| OP Commands | /weapons (change your weapon) | /strength set | /strength set_weapon | /charge | /strength settings |
| Player Commands | /weapons (view all the weapons) | /ability1 | /guide | /withdraw | /trust |




# ==============================
# General
# ==============================
strength_system: true
trustSystem: true
banStrengthPotions: true
show_duration_in_actionbar: true
worldguard_support: false # true = passives and ultimates are disabled in regions with the 'strength-abilities' flag set to deny (needs WorldGuard)
nimlot: false
mace_cooldown: 30
# add a # before the - to disable this weapon, do NOT rename any of these
enabled_weapons:
- sword
- axe
- trident
- bow
- crossbow
- shield
- mace
- spear
- armor
- windcharge
- cobweb
- fist
# ==============================
# Strength
# ==============================
max_strength: 5 # Maximum
def_strength: 0 # Default
min_strength: -3 # Minimum
natural_cause_lose_strength: true
strength_to_activate_ability: 5
strength_to_have_passives: 3
time_for_losing_ready: 30
require_holding_to_activate: false # false = the ult can be activated without holding the weapon
require_shift_to_activate: false # false = press offhand (swap) to activate, true = you must sneak while pressing offhand
# ==============================
# Weapons
# hits_required = hits needed to trigger, 0 = no charge needed
# ==============================
weapons:
sword:
icon: "§x§B§F§4§5§3§E\uD83D\uDDE1§l"
passive:
require_holding_for_passives: true
hits_required: 3
ult:
hits_required: 5
cooldown: 60
duration: 15
multiplier: 1.5
axe:
icon: "§x§8§3§7§5§8§1\uD83E\uDE93§l"
passive:
require_holding_for_passives: true
hits_required: 5
stun_duration: 1
ult:
ability: smash # which ultimate to use: smash, increased_damage, or charge
hits_required: 7
cooldown: 60
nerf_damage: 3 # the higher the number the weaker the axe ultimate becomes, 1 for most damage 5 for least damage
radius: 5
damage: 4
stun_shield_duration: 5
duration: 5 # only for increased damage and charge ults
damage_multiplier: 2 # only for increased_damage ult
trident:
icon: "§x§0§0§F§5§F§F\uD83D\uDD31§l"
passive:
require_holding_for_passives: true
increased_damage: 0
ult:
ability: wave # which ultimate to use: wave, ride, or lightning
hits_required: 12
cooldown: 60
radius: 5
raise_strength: 2
damage: 6
ride_duration: 5 # seconds, only used by the ride ability
lightning_duration: 10 # only used by the lightning ability
lightning_damage: 2 # true damage per hit, only used by the lightning ability
bow:
icon: "§x§5§F§4§4§3§1\uD83C\uDFF9§l"
passive:
require_holding_for_passives: true
hits_required: 5
ult:
hits_required: 10
cooldown: 60
beam_damage: 4 # True Damage, if above or equal 12 it will be normal damage
beam_range: 20
beams_amount: 3
beam_speed: 25 # in ticks, the delay between each beam
first_beam_delay: 20
rotation_speed: 5
crossbow:
icon: "§6➶§l"
passive:
require_holding_for_passives: false
ignite_chances: 30 # percentage
extra_damage: 5
ult:
hits_required: 5
cooldown: 60
duration: 5
damage: 5 # normal damage not true damage
shoot_interval: 5 # in ticks, 20 ticks = 1 second
pierce: false
shield:
icon: "§7\uD83D\uDEE1§l"
passive:
require_holding_for_passives: false
hits_required: 0
resistance_duration: 5
resistance_amplifier: 0
ult:
hits_required: 0
cooldown: 60
duration: 15
kb: -1
mace:
icon: "sprite:item/mace:#555555"
passive:
require_holding_for_passives: false
cooldown_reduction: 2 # mace_cooldown / cooldown_reduction
ult:
ability: smash # which ultimate to use: smash or wind_burst
hits_required: 3
cooldown: 60
duration: 10 # seconds wind_burst lasts
damage: 10
radius: 3
spear:
icon: "sprite:item/netherite_spear:#b88359"
passive:
require_holding_for_passives: true
hits_required: 3
increased_damage: 2
ult:
hits_required: 5
dash_strength: 2
cooldown: 60
armor:
icon: "sprite:item/netherite_chestplate:#AAAAAA"
passive:
require_holding_for_passives: false
hits_required: 0
ult:
hits_required: 0
cooldown: 60
duration: 20
windcharge:
icon: "§f☁§l"
passive:
require_holding_for_passives: false
cooldown: 10
damage: 6
ult:
hits_required: 5
cooldown: 60
duration: 2 # charge duration
damage: 12
cobweb:
icon: "§f\uD83D\uDD78§l"
passive:
require_holding_for_passives: false
hits_required: 3
ult:
hits_required: 5
cooldown: 60
duration: 4
fist:
icon: "§c\u270A§l"
passive:
require_holding_for_passives: true
damage: 10
ult:
hits_required: 5
cooldown: 60
damage: 2
final_hit_damage: 4
radius: 3
# ==============================
# Recipes
# ==============================
recipes:
strength:
shape:
- "EIE"
- "INI"
- "EIE"
ingredients:
E: ENCHANTED_GOLDEN_APPLE
I: NETHERITE_INGOT
N: NETHER_STAR
reroll:
shape:
- "IGI"
- "GDG"
- "IGI"
ingredients:
D: DIAMOND_BLOCK
I: IRON_BLOCK
G: GOLD_BLOCKUpdate log
Bug fix
AUTO UPDATES You no longer have to replace the jar every update CHANGES Full support for Minecraft 26.3 Changelog after every update (this!) and /changelog
Optimization
Bug fix
small bug fix
Dangerous bug fix
Added 3 mythical event weapons - Ban Hammer - Strength Sword - Wither Star
Added 3 mythical event weapons - Ban Hammer - Strength Sword - Wither Star
New config option: block_right_click for cobweb weapon (true by default) You can now drop your armor if you have the armor weapon (it converts into diamond armor) Fixed netherite armor dropping when you kill someone with the armor weapon
Dependencies
No dependencies are listed for this product.



